Klassique
A downloadable asset pack
A 6×12 monospace pixel font, hand-drawn pixel by pixel in Aseprite.
Built for game UI, dialogue boxes, menus and anywhere you need clean readable text at small sizes.
WHAT'S INCLUDED
- TTF font file
- PNG spritesheet (for engines that prefer bitmap fonts)
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This is my first font. I've been doing pixel art for a while and wanted to see if I could pull off a full character set, turns out it's harder than it looks. If you spot something off, a glyph that reads wrong, a missing character you need , please let me know. I'd rather fix it than leave it broken. Genuinely happy to iterate on this. If you use it in something, I'd love to see it.
Made by Kyrute · pixel art timelapses on YouTube: Kyrute_Lab
| Published | 11 days ago |
| Status | Released |
| Category | Assets |
| Author | Kyrute |
| Tags | 2D, Fonts, pixel, pixel-font, Retro |
| Content | No generative AI was used |
Install instructions
WINDOWS
Unzip, right-click the .ttf file → Install. The font will then appear in the font list of any app (Word, Photoshop, Aseprite, Godot, Unity, etc.).
MAC
Unzip, double-click the .ttf → Install Font.
LINUX
Copy the .ttf to ~/.local/share/fonts/ then run: fc-cache -fv
GAME ENGINES
No install needed — drop the .ttf straight into your project folder. For pixel-perfect rendering: use size 12 or whole multiples (24, 36), and disable font antialiasing/filtering in your import settings.
BITMAP USERS
The PNG spritesheet is included if your engine prefers a texture atlas over a font file.

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